In Control! Mod

In Control! – setting up mobs, mods to change the properties and characteristics of mobs in minecraft.

A very cool mod that allows you to arbitrarily change various parameters of mobs in minecraft, a huge number of parameters are configured, from the amount of health to the time and place of appearance, in which biomes, at what light, with which weapon. You can customize loot from mobs (which drops out when a mob dies)

If you want to change the properties of monsters in the game, then this mod is just perfect.
The mod completely works with the help of config files, it does not have a convenient interface, but setting up your rules is quite simple, I will show you where to look and how to register it, I will show examples that implement some of the features and you can customize mobs for your client yourself.

How to use the In Control mod:
So, after installing the mod and launching the game, the folder \ config \ incontrol will appear in your folder
It contains the following files loot.json, main.cfg, potentialspawn.json, spawn.json, summonaid.json, it is them that we will change, they are all edited using notepad (I recommend the Notepad ++ program).

The files themselves are empty, we must register our rules there, all the rules are available on the official wiki for mod.
I’ll start right away with examples of filling out the config, so it’s clearer:
Editing the spawn.json file.

[
{
“biome”: “Plains”,
“result”: “allow”
},
{
“result”: “deny”
}
]

This rule works for the Plains biome and allows spawning of mobs (all) in this biome, in all other biomes spawning of all mobs is prohibited.
As you can see, the “biome”: parameter indicates biomes, the “result”: parameter: prohibits or allows spawning, since specific mobs are not specified, then all mobs.
Since before “result”: “deny” it is not indicated in which biomes and which mobs, it means in all biomes and all mobs.

[
{
“mob”: [“Creeper”, “Skeleton”],
“result”: “allow”
},
{
“passive”: true,
“result”: “allow”
},
{
“result”: “deny”
}
]

This example allows only creepers and skeletons (construction “mob”: [“Creeper”, “Skeleton”], before “result”: “allow”), as well as all passive mobs (“passive”: true,), all others mobs are prohibited.

[
{
“minheight”: 50,
“hostile”: true,
“result”: “deny”
},
{
“maxheight”: 50,
“block”: [“minecraft: stone”, “minecraft: cobblestone”],
“result”: “allow”
},
{
“result”: “deny”
}
]

This example prohibits hostile mobs (“hostile”: true,) from spawning above 50 blocks, but only allows spawning on stone and cobblestone blocks below 50 blocks.

[
{
“mob”: [“Skeleton”, “Zombie”],
“seasky”: true,
“result”: “allow”,
“healthmultiply”: 2,
“damagemultiply”: 2,
“speedmultiply”: 2,
“armorhelmet”: [“minecraft: iron_helmet”, “minecraft: golden_helmet”]
},
{
“seasky”: true,
“hostile”: true,
“result”: “allow”,
“healthmultiply”: 2,
“damagemultiply”: 2,
“speedmultiply”: 2
},
{
“seasky”: false,
“random”: 0.1,
“mob”: “Zombie”,
“result”: “allow”,
“healthmultiply”: 0.5,
“potion”: “minecraft: invisibility, 10000,1”
}
]

An even more complex and interesting setting, it allows you to make all mobs on the surface 2 times more dangerous (more damage and life), also invisible zombies will appear in caves with a small probability, as well as zombies and skeletons on the surface will be wearing helmets and will not burn.
Let me explain: “mob”: [“Skeleton”, “Zombie”], – attitude towards skeletons and zombies
“seasky”: true, – positive value, street or not (whether the block sees the sky)
“healthmultiply”: 2, – health multiplier
“damagemultiply”: 2, – damage multiplier
“speedmultiply”: 2, – speed multiplier
“armorhelmet”: [“minecraft: iron_helmet”, “minecraft: golden_helmet”] – spawn in armor with an iron helmet or gold.
“random”: 0.1, – probability
“potion”: “minecraft: invisibility, 10000,1” – enable the invisibility effect for the mob.

[
{
“mob”: “WitherBoss”,
“remove”: “minecraft: nether_star”
},
{
“mob”: “WitherBoss”,
“player”: true,
“helditem”: “minecraft: stick”,
“item”: “minecraft: nether_star”
}
]

This config for joot.json changes the loot of the WitherBoss mob, it removes nether_star from the loot, but allows nether_star to drop out only if the player killed him with a stick.

You can find all the parameters and their explanations on the wiki – all parameters
All explanations for the parameter are normally translated in the translator.
Most importantly, follow the syntax, do not omit commas, parentheses, quotes.

How to install the mod:
Install Forge
Install all additional mods if specified.
Download mod and copy to .minecraft / mods
Launch the forge version of the game in the launcher.

download

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